

The game was released for Nintendo Switch, Windows, macOS, and Linux on 13 April 2017. Shifty was developed by Team Shifty and published by tinyBuild. Shifty enters Stone's office at the top of the tower, dodges the hail of gunfire from Stone's twin tommy guns, and kills him. This causes it to go haywire, shifting objects randomly, before it explodes and dies. Shifty battles through the many obstacles and guards that Stone shifts in his way, finally destroying the machine's core.

He reveals that he has studied Shifty and used the real mega-plutonium as a power source for a machine that can teleport anything everywhere. Nyx, shocked, orders Shifty to kill him, but Stone disappears. Nyx at first intends to extract Shifty, but they encounter Stone again soon after. There, he encounters Stone, who seems to die in a large explosion. He fights his way to a computer terminal, where he re-establishes radio contact with Nyx, who guides him to the surface.

Shifty awakes deep underground in a cell filled with a shift blocker, but punches through the wall to freedom. At the end of the chapter, Stone sedates Shifty with noxious gas in the elevator, saying Shifty should have accepted his offer. Stone is impressed by Shift's abilities and offers him a job, but Shifty ignores him. Nyx and Shifty, undaunted, decide to continue by killing Stone, who contacts Shifty by radio. Shifty infiltrates the building's lower floors and locates the mega-plutonium, but it is a decoy and a bomb. They aim to steal a dangerous weapon called the "mega-plutonium", to prevent its use for nefarious purposes by the evil Chairman Stone. Shifty, in radio contact with his superior Nyx, breaches Olympus Tower, the offices of StoneCorp. During Slow-Mo, shift recharges almost instantly and time is slowed down for all enemies. When this meter is full, the next bullet that comes close to Shifty will activate "Slow-Mo". Killing enemies adds to a meter at the bottom of the player's screen, which begins to drain after not killing an enemy for a short time. Any hit from a weapon - or from an environmental hazard such as lasers, mines, or turrets - will kill Shifty and send him to the beginning of the room to try again. Įnemies carry many different weapons, including shotguns, flamethrowers, and rocket launchers. Scattered around levels are various melee weapons and items which kill enemies in one hit these items may be held or thrown, and break after a few uses (except for certain throwable items). The player can punch to kill enemies in two or three hits, depending on the enemy. Some rooms have "shift blockers" that cannot be shifted into or out of. Shifting is limited: one shift regenerates for every second the player does not shift, but if the meter is depleted by shifting five times without allowing a recharge, the player cannot shift for five seconds. Shifty's signature ability is "shifting", which teleports him a few meters and lets him pass through thin walls or dodge bullets. He must either defeat all the enemies in a room to unlock the door to the next, or travel to its exit while avoiding all its hazards.
#Mr shifty gameplay switch series
Shifty advances through a linear series of rooms to reach the end of the stage, which is an elevator on all but the last stage. Shifty, who is attempting to steal a plutonium core from a building secured by many enemy guards. The player assumes the role of a thief, Mr. Shifty is experienced from a top-down perspective. Shifty is a 2.5D beat 'em up video game developed by Team Shifty and published by tinyBuild.
